The capacity to tip performers throughout online programs adds an element of gamification
https://open.substack.com/pub/malroncgbk/p/live-and-lustful-the-phenomenon-of?r=5vfrxi&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
The ability to tip performers during real-time programs adds a component of gamification, motivating audiences to engage even more actively while satisfying creative thinking and spontaneity.